عن كتاب PHOTOSHOP FOR GAMES: عمل اسم متحرك بــPhotoshop
Creating Art for
Console
,
Mobile
, and
Social Games
SHAWN NELSON
CONTENTS
Introduction .............................................................. vi
CHAPTER 1:
Getting Started......................................... 1
Photoshop, the Early Years
..................................................2
Artists and Photoshop ......................................................4
Learning the Game Lingo ..................................................6
Setting Up a Game Asset Workstation ......................................10
Organizing and Archiving Your Art ..........................................12
Chapter Wrap-up .........................................................18
CHAPTER 2:
Pipelines for Games....................................19
It Starts with an Idea ...................................................... 20
Exercise 1: Concept Drawing .............................................. 22
Making Storyboards .......................................................34
Exercise 2: Storyboard Exercise ........................................... 38
Creating Animatics ....................................................... 46
Exercise 3: Animatics Exercise ............................................ 48
Creating a User Interface ................................................. 54
Exercise 4: Producing Wireframes ......................................... 56
Exercise 5: Finalizing the UI and Cover Art ................................. 60
Chapter 2 Wrap-Up .......................................................75
CHAPTER 3:
Game Asset Creation for Social Media ...................77
What Is Social Media, and Who Makes It?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
The Pipeline for Creating Social Game Content ............................. 80
Art for Websites .......................................................... 89
Exercise 6: Creating a Casino Game Skin ...................................91
Start Decorating .........................................................110
Back to the Spinner Window
.............................................. 117
One Last Pass ...........................................................125
Chapter 3 Wrap-Up ......................................................126
CHAPTER 4:
Creating a Mobile Game...............................127
Is That a Game on My Phone? .............................................128
The Pipeline for Making Mobile Games ....................................128
Exercise 7: Creating Assets for a Mobile Robot Shooter ...................... 131
Creating Levels ..........................................................140
CONTENTS
v
Making Props, Pickups, and Other Stuff Lying Around .......................160
Exercise 8: Creating Prop Designs and Textures ............................162
Creating a Crate Texture Map .............................................168
Creating FX for the Mobile Space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Exercise 9: Creating a 2D Sprite-Based Effect ..............................173
Chapter 4 Wrap-Up ......................................................176
CHAPTER 5:
Creating Console Game Assets ........................177
The Console Game Team .................................................178
The Console Production Game Pipeline
....................................179
Exercise 10: Creating a 3D Turnaround Modeling Template Sketch ...........181
Exercise 11: Modifying a Normal Map .......................................190
Exercise 12: Creating a Texture Map from an Exported UV Template ..........192
Exercise 13: Creating a Specular Map ..................................... 207
Exercise 14 Creating Animated Texture Maps ...............................210
Creating Marketing Materials ..............................................216
Exercise 15: Creating a Perfect Screenshot .................................217
Chapter Wrap-Up
.......................................................220
CHAPTER 6:
Tips and Tricks for Photoshop .........................221
Understanding Photoshop Brushes .......................................222
Exercise 16: Creating a Brush from an Image ............................... 227
The Batch and the Image Processors .....................................230
Exercise 17: Modifying a Group of Files Using a Custom Action .............. 232
Working with 3D in 2D ................................................... 234
Exercise 18: Creating a 3D Object for a Scene with a 2D Background ........236
Exercise 19: Creating and Manipulating 3D Text on a 2D Background ........ 240
The Histogram, Levels, and Curves: A Graph to Adventure .................. 246
Secret “Insider” Functions ............................................... 253
Chapter Wrap-Up .......................................................260
CHAPTER 7:
How to Promote Yourself Using Photoshop..............261
Your Resume ........................................................... 262
Your Reel ............................................................... 262
Exercise 20: Creating Text Overlays for Your Reel .......................... 263
Exercise 21: Your Portfolio ...............................................268
Exercise 22: Portfolio Wireframes
......................................... 270
Finalizing the Look of Your Website Portfolio .............................. 275
Exercise 23: Creating Assets for Your Website Portfolio .................... 275
Exercise 24: Separating Your Layers Into Individual PNG Files ...............285
Exercise 25: The Slice Tool and How to Make a Quickie Website ............ 287
Chapter Wrap-Up .......................................................290
Index ...................................................................291